tag:blogger.com,1999:blog-879178037255599955.post3660064277968122043..comments2023-06-21T03:25:44.970-07:00Comments on Manisha Dusila - BA (HONS) Computer Animation Arts, UCA Rochester: @Jordan @Phil WIM: New concept art ideas/ jouney / final (?)Manisha Dusilahttp://www.blogger.com/profile/18079915302436932673noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-879178037255599955.post-18239012376591071782015-11-28T11:42:51.500-08:002015-11-28T11:42:51.500-08:00Thanks for the advice, Jordan. I've begun to p...Thanks for the advice, Jordan. I've begun to push some objects back and paint a more detailed road/pavement; also, those links really help! I will go forth and paint :)Manisha Dusilahttps://www.blogger.com/profile/18079915302436932673noreply@blogger.comtag:blogger.com,1999:blog-879178037255599955.post-60152105726548780302015-11-28T09:14:00.483-08:002015-11-28T09:14:00.483-08:00Hi Manisha, I agree with Phil. I think 2 and 4 are...Hi Manisha, I agree with Phil. I think 2 and 4 are strong. The foreground elements help and your composition is improving a lot, which is really good. <br /><br />I think now it comes down to refinement. Use the large soft brush (flow set to 10%) and push elements back and forward. You can lasso out foreground objects, inverse the selection, and paint atmosphere to push things back in space.<br /><br />Overall though, I think it is all about details now. So, as Phil said, painting in roads, floors, pathways etc. Lamp posts, building details (windows, doors etc) Play around with overlaying some of those textures.<br /><br />Also, spend some time looking at other artists. See how they paint edges and forms. How they suggest detail but still make the image feel complete. It will help you find your style.<br /><br />- https://www.artstation.com/artwork/rzGRm<br /><br />- https://www.artstation.com/artwork/kwvbA<br /><br />- https://www.artstation.com/artwork/6v3y0<br /><br />- https://www.artstation.com/artwork/Pm0l4<br /><br />- https://www.artstation.com/artwork/qJxXnJordan Bucknerhttps://www.blogger.com/profile/08081338627490517416noreply@blogger.comtag:blogger.com,1999:blog-879178037255599955.post-41311208312921272602015-11-28T05:34:02.538-08:002015-11-28T05:34:02.538-08:00Thank you for the feedback Phil. Originally in my ...Thank you for the feedback Phil. Originally in my travelogue, the floor is made of sheets of metal, and yes I've explored the floor "shattering" as it reaches the void, which i'll pursue, as well as pavements :)Manisha Dusilahttps://www.blogger.com/profile/18079915302436932673noreply@blogger.comtag:blogger.com,1999:blog-879178037255599955.post-76874595476365212942015-11-27T15:17:32.358-08:002015-11-27T15:17:32.358-08:00I like 4 Manisha, because the inclusion of the for...I like 4 Manisha, because the inclusion of the foreground elements really helps push us into the composition. Can I suggest that you make some decisions re. the floor plane? Wouldn't there be raised pavements, some kind of architectural contouring/landscaping of the ground, where the buildings meet the ground and where the pavements meet the road etc? You could think about the opportunities for patterning in terms of pavement/tiling etc. and how that might reflect more of your designer's motifs? Maybe the neatness and the patterning could be seen to break apart a little as it reaches the void?tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.com