tag:blogger.com,1999:blog-879178037255599955.post7429276599242423682..comments2023-06-21T03:25:44.970-07:00Comments on Manisha Dusila - BA (HONS) Computer Animation Arts, UCA Rochester: Adaptation B: Dahlia Textures progressManisha Dusilahttp://www.blogger.com/profile/18079915302436932673noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-879178037255599955.post-5917160589397240372017-05-10T03:52:00.708-07:002017-05-10T03:52:00.708-07:00typo - your model is a game model with it smoothed...typo - your model is a game model with it smoothedAlan Postingshttps://www.blogger.com/profile/09282179748734196674noreply@blogger.comtag:blogger.com,1999:blog-879178037255599955.post-30091007007110385352017-05-10T03:50:59.927-07:002017-05-10T03:50:59.927-07:00Hi Manisha. I know this is a bit '11th hour / ...Hi Manisha. I know this is a bit '11th hour / last minute' feedback but its been hard to see where you're heading with this model as it was produced mainly off campus and quite late. However, is this a 'games model'? If the answer to that is yes then there is no 'smoothing' in games model construction because games engines can only process a limited amount of polygons (see links below). Instead you make a high and low res model and bake out normal maps (games tutorials). What you shouldn't do is come to the crit and say you model is a game model with it smoothed - That will be a big oversight.<br /><br />https://i.stack.imgur.com/jg7kV.jpg<br /><br />https://s-media-cache-ak0.pinimg.com/736x/6f/e3/39/6fe339e86820e4f27aa4f211ccb5db57.jpg<br /><br />https://s-media-cache-ak0.pinimg.com/736x/b1/4d/cc/b14dcc89f406da1b2c848cca9cb351fd.jpgAlan Postingshttps://www.blogger.com/profile/09282179748734196674noreply@blogger.com