Friday, 13 May 2016
Tuesday, 3 May 2016
Toolkit: Organic Modelling
I struggled a lot with this one; I attempted it about 5 times and there's some issues, but I learnt a lot nonetheless.
Monday, 2 May 2016
CG Artists Toolkit: Autodesk Maya Tutorial Submission (To Be Updated)
Intro to Autodesk Maya
Animation: Car, Spaceship, Robot and Chain
Modelling 1: Digital Sets
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Lighting and Rendering 1
Exterior lighting for animation (mid day, sunset, romantic)
Exterior lighting for animation (night)
Interior lighting for still images
Texturing and Shading 1
Sampler info node
Sampler info node (double sided shader)
Sampler info node (rim light shader)
Sampler info (reflectivity)
Tileable & textured layers (Part 1)
Tileable & textured layers (Part 2)
Intro to substance materials
Intro to Maya fur
Maya fur Santa hat
Animation 1
Bouncing ball on the spot
Settle & Rest: Pendulum
Hanging chain
Squash & Stretch: jumping mushroom
Anticipation & Follow through: Can Snatch
& Walk cycles part 1: Mechanics
Pre-Vis 1
Pan shot
Roll shot
Pitch shot
Dolly shot
Crane shot
Distance shot
Car Crash - Camera control
Camera shake
Contra Zoom
Modelling 2: HS & Organic
Hard surface modelling
Organic Modelling
Rigging and Skinning
Biped Rigging (WIP)
Interactive weights, component editor (WIP)
Post weights and interactive bind (To Be Updated)
Modelling 1: Digital Sets
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Lighting and Rendering 1
Exterior lighting for animation (mid day, sunset, romantic)
Exterior lighting for animation (night)
Interior lighting for still images
Texturing and Shading 1
Sampler info node
Sampler info node (double sided shader)
Sampler info node (rim light shader)
Sampler info (reflectivity)
Tileable & textured layers (Part 1)
Tileable & textured layers (Part 2)
Intro to substance materials
Intro to Maya fur
Maya fur Santa hat
Animation 1
Bouncing ball on the spot
Settle & Rest: Pendulum
Hanging chain
Squash & Stretch: jumping mushroom
Anticipation & Follow through: Can Snatch
& Walk cycles part 1: Mechanics
Pre-Vis 1
Pan shot
Roll shot
Pitch shot
Dolly shot
Crane shot
Distance shot
Car Crash - Camera control
Camera shake
Contra Zoom
Modelling 2: HS & Organic
Hard surface modelling
Organic Modelling
Rigging and Skinning
Biped Rigging (WIP)
Interactive weights, component editor (WIP)
Post weights and interactive bind (To Be Updated)
Sunday, 1 May 2016
CG Artists Toolkit: Character and Animation Submission
http://manishadusilacaanimation.blogspot.co.uk/2016/01/character-animation-classic-motion.html
http://manishadusilacaanimation.blogspot.co.uk/2016/01/toolkit-taste-animation-chocolate-v2.html
http://manishadusilacaanimation.blogspot.co.uk/2016/02/toolkit-dying-triangle-animation-v2.html
http://manishadusilacaanimation.blogspot.co.uk/2016/02/toolkit-lip-sync-animation-inital.html
http://manishadusilacaanimation.blogspot.co.uk/2016/03/toolkit-lip-sync-animation-progress.html
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