Thursday, 25 January 2018

Wednesday, 24 January 2018

Ihuoma: Texture render tests





So far as a first pass with textures, Ihuoma is looking good. There are however some areas where the seams are noticeable, for example in the arm beads and the side of the body, so I need to go back into photoshop and amend these.

Thursday, 18 January 2018

Ihuoma: Render tests




Some render tests for Ihumoa using the Arnold renderer. I did use a grey background when rendering, but it didn't show in the end.

Ihuoma UV progress and Arnold shaders




The UV maps for all of Ihumoa's elements have been laid out


Arnold standard shaders have been added as the base colours for the whole model, apart from the face, which is an Arnold sub surface shader, that is specifically for skin.