During today's Maya session, we took a look at the newest, more realistic and faster renderer, Arnold. Arnold is incorporated in both Maya 2017 and 2018; this time around we used the 2017 version.
We took a scene of treasure and played around with lighting, exposure (as if the render view is a real-life camera), changing the samples (to make the image less grainy) and experimenting with a range of lights, such as Maya directional, point, spot and quad light. In my first attempt the image came out quite dark and grainy; a mesh light was added to the cup to make it glow.
Some other attempts with different lights and changing up the colours.
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