My Final Project has been quite a journey for me! I feel as though my Tutors Phil, Alan and I came to a thoughtful mutual desicion to steer my Final Project Plan idea towards that of creating a film around the way I feel when I draw illustrations and my lifetime's influences and events which shaped my creativity and passion for Illustration and unique Character formations. I also decided to focus on some of the causes that I wish to champion within the Character /Art Industry , such as the objectification of Women and the non- representation of people with protected charactristics such as the disabled and LBGTQ Community. Finally, I wanted to depict people suffering from Mental Health issues using my own experiences to provide an Artisitc angle on the Conditon and its persuasive nature. I passionatly believe that there needs to be much more postitve depictions of all of humanity, who are not represented in a positive dynamic way throughout today's Media and Art as the hetreosexual Male Gaze dominates Society throughout the Zeitgiest. I also used my animation to showcase some of the Unique Characters I can create and the fact that Drawing and Illustration has been a fundemental part of my life.
I felt that I improved and advanced in my drawing / illustration skills and was able to accelerate my paint using Photoshop pace, with positive results and execute successful images.
My After Effects skills also improved dramatically throughout this Project and the Degree as a whole.
I do acknowledge that with regards to Animation I would need to practice and refine my skills further. However I also realise that my niche and specialisation for the future and the Career route I am most suited to, is in the Illustrative/ Character and Drawing fields relating to Games Character Designs for example. I also realised that I have secondary interest in the 3D and the technical side of
Animation such as stage direction/ Camera Movement. That is why I focused my Final Project on Drawing and illustration.
This entire Degree Course has been the journey of a lifetime! and one I will never forget, as it has helped shape me into a Professional Artist and it will continue to guide my life and Career thoroughout my lifetime. I also hope to depict and create unique Characters to represent all of humanity within the Game Characters Sector and the World of Art as a whole.
Finally I would like to say a big Thank you!! to my tutors Phil, Alan and everyone at UCA who championed, supported and developed my Artistic Skills to Degree level and guided me towards passing my Computer Animation Arts Degree!!
Thursday, 24 May 2018
Wednesday, 23 May 2018
Tuesday, 22 May 2018
Major: Scene 12 re-done
Taking on board Phil's advice about not having the scene too static, scene 12 is a table based inside a swirling galaxy that represents my mind.
Modelling the book
Setting up the scene
Monday, 21 May 2018
Major: Scene 6.2 re-done
Original video
I used this tutorial originally to make the flame. The base is the CC Particle Word node along with 5 other effects stacked on top, such as blur and adding more glow.
New video, that reveals the character through the fire:
Major: Scene 21
Some painting process
Some sketches of how the "sexualised man" should look...
Adding water in After Effects
Discarded drawings for the final part of the scene, i'm not happy with them at all...
Sunday, 20 May 2018
Saturday, 19 May 2018
@Phil Major: Scene 6 (re-done)
Looking at Phil's feedback, it's clear that the scenes need more dynamic movement, rather than a static camera, sitting still each scene. I've made changes to scene 6; i took out the dummy as it didn't really serve a purpose. This scene goes with this quote in the script
"When I became older, I drew new characters to feel less lonely. They were my friends on paper. They were the friends I could see."
Creating the fire: using CC world particle II node and motion blur in After Effects.
Old scene 6:
Wednesday, 16 May 2018
Major: Scene 17
To make this scene, I used a glitch - type video as the base and changed the layer setting to Screen, added an adjustment layer and blended everything together.
Major: Scene 16
Modelling and cutting UVs
Painting UVs in Photoshop
Some joints inside and bound to the lungs to squash and stretch them a little, showing the tension
@Phil @Alan Major: First cut
I sorted the video size out. What i'm struggling with here are the transitions to the next scene:
Major: Rough cut (no sound; error)
So this video spent the whole night uploading onto YouTube, and i find this morning that somehow the sounds aren't with the video; but the video i uploaded had the sound, music and sound effects. I will see how i can fix the problem.
The video file is for some reason 34GB!
The video file is for some reason 34GB!
Monday, 14 May 2018
Thursday, 10 May 2018
Major: Scene 13 build up and final
During this scene, the narration talks about the brain's neurons firing off, and having a light bulb moment. This is the modelling process:
Using a lattice deformer to make squashy "pulsating" movement; however in the end, i didn't like how it looked and used After effects to animate the brain.
UV textures
Wednesday, 9 May 2018
Sunday, 6 May 2018
Friday, 4 May 2018
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