Wednesday 25 October 2017

Maya: Lighting and Rendering: Depth of field, Ambient Occlusion Transparency and Atmosphere


In todays session, we looked at different ways of rendering in Arnold. The first image is the treasure scene with the ambient occlusion transparency map.


Depth of field - focus on the chrome ball 


Depth of field with an extremely small amount of blur surrounding the ball


Atmosphere rendering to create a film noir vibe.



Using blue and purple to create an enchanting atmosphere.