Friday, 15 December 2017

Minor: Female character body development (Feedback Needed)



The final character of the team, another female who is transgender; her abilities and thoughts about her are on the mind map below:


Minor: Wajid body type development (Feedback Needed)


 Concepts of Wajid's (WIP name) body type / appearance. The mind map below shows my thoughts about the character.



Thursday, 14 December 2017

Minor: Ihuoma Orthographs and development



The orthographs for Ihumoa



The under-sketches, before I lined the figures.

Minor: Ihumoa colours further development (Feedback Needed)


Based on feedback from the previous post, I looked at the colours people and myself liked the most, and added colour to Ihuoma's prosthetics. Let me know which one you prefer, or if any changes can be made. I like #4 and #5 the most at the moment.

Tuesday, 12 December 2017

Minor: Ihuoma colour comps (Feedback needed!)


For Ihuoma's colours, I looked at traditional Nigerian colours, as well as existing superhero colour uses; let me know which number looks best. Personally, I'm liking #3, #6 and  #8.

Friday, 1 December 2017

Minor: Ihuoma costumes and faces (Feedback needed!)


After looking at the feedback on the previous post, people seemed to like this body type, so I have made some costuming to go on top. I am trying to keep it simple, as well as show many things in Ihuoma's appearance - her strength, her prosthetics, and her heritige (Nigerian). Each body has a different face too, as I thought i'd experiment each time.

So far, i'm liking no's 3, 5, 8 and 12, and can perhaps switch up the faces with different bodies. Let me know what you think.

Thursday, 30 November 2017

Minor: Ihuoma body development (Feedback appreciated!)





 
Knowing that the previous designs of Ihuoma were a compact version of my realisitc style, I had a chat with Alan to see how I can adjust the style to be simpler, and follow the simple rules of the cartoon anatomy, as I was adding too much detail (i.e muscles, clothing) to the character. These are sketches I've done after looking at more references (at the bottom of the page).



These traditional sketches are studies of the simple style found in Cartoon Network cartoons, mainly the show "Steven Universe", which has characters with bold, defining shapes and simple costumes and colours that make each character distinct.



Thursday, 23 November 2017

Minor Project | Interim Crit Presentation

Minor: Ihuoma development


For Ihumoa in style's A and B, she feels not as cartoony as I was hoping; more of a compact version of my usual style. I drew the body again in a more simpler form, and a more detailed form. I need to think about and have guidance on drawing in a cartoon style.

Minor: Other superheroes


Some sketches of the other heroes (i'm starting by making three characters first). The male is a gay hero (i've yet to come up with his superpower/ how he tackles homophobia), but not created in a way that is stereotypical, i.e camp. I'm thinking of making him Indian/Asian too.

The ladies below are initial experiments, perhaps they suffer with mental health but thier inner power gets them through the battle within their own minds.

Minor: Superhero: Ihuoma Sade


These designs of Ihuoma (work in progress name) combine her Nigerian heratige, some trinkets that show her scientific/ inventive side (although I feel these need to be emphasised). So far, I'm liking no.2 and no.3

Minor Project: Superhero development


These sketches are exploring other characters in the line-up, and experimenting with costumes.


I have decided on a protagonist, a front-line woman, who is still yet to be named, but she is a Nigerian scientist and inventor who has had her left arm and right leg amputated, however she overcomes her disability by creating her own prosthetics, and she has the power of super strength. Her physical attributes include muscles, voluptuousness and signs of battle i.e scars. The mood board below shows some inspiration for her style.


Minor project: Character shapes and styles





Looking at the influence map of cartoon styles, these are a series of drawings studying them and taking inspiration. I'm most fond of the second and third pages.

Minor: Character style influences


For the "Avengers" style superhero line-up, these types of cartoons played a part in the influence of the sketches I have.


Minor Project: Initial style sketches


These inital sketches explored the initial ideas I had for the superhero characters - looking at creating blind, disabled, transgendered characters and how they would look. These sketches are more on the realisitc style, so they would be simplified later on.

Friday, 10 November 2017

Minor/Major - Mindmap


This mindmap shows the ideas on the message I wish to show with the 'Superhero ad campaign' as well as some issues I need to avoid. Since the cartoon style would appeal more to children, I somehow need to balance the style to suit a more teenage/mature audience as I would like to have a sexy male character to challenge society. I also want people to feel proud of themselves and their own bodies, as well as their nationalities, celebrate LGBT etc.

Thursday, 9 November 2017

@Alan @Phil Minor/Major Cartoon style character concepts


In order to create successful models, I need to step away from my comfort zone of drawing characters realisticly. Here, I looked at cartoon styles from things such as Cartoon Network, to figure company Good Smile's nendoroid line. For the superheroes, I'm liking numbers 17 and 18. The characters (not sure how many yet) will be bold characters who are rarely seen in media, so androgyny, gay, plus-size, transgender, and/or Muslim etc, and show them as amazing and strong figures.

Wednesday, 8 November 2017

Maya Arnold - Fog and Physical Sun and Sky; Portal Light


In this lesson, we took a look at creating a sun and sky environment for this house model. We also played around with lighting and settings. This first render has a spooky Scooby-Doo vibe.


Physical Skies - In the renders below, fog was added for a more mysterious effect.



Portal lights - this gives the effect of fuel coming out of the jet vehicle.



Wednesday, 25 October 2017

Maya: Lighting and Rendering: Depth of field, Ambient Occlusion Transparency and Atmosphere


In todays session, we looked at different ways of rendering in Arnold. The first image is the treasure scene with the ambient occlusion transparency map.


Depth of field - focus on the chrome ball 


Depth of field with an extremely small amount of blur surrounding the ball


Atmosphere rendering to create a film noir vibe.



Using blue and purple to create an enchanting atmosphere.




Friday, 29 September 2017

Minor/Major Project - Honing in on a final idea

Another post about an exciting new development of ideas! The idea stems from my interest in supporting the LGBT community - and creating a good/fun representation of them; perhaps making diverse individuals who proudly display their sexuality, for example:

A set of superhero's who could be advertised on a poster, the side of a bus, a billboard, inside the Tube station etc, with unique designs.

I do also want to dabble in how women are usually heavily sexualised and turn it on its head; perhaps make a sexy man who appeals to the female gaze for once ( as well as gay men) but not make him camp; the moodboard below shows roughly what i'm talking about with some examples of sexy men that are rarely seen in todays media:


Also seen here is Wonder Woman more covered up than usual; more fierce, and more dominant. This is something I would like to consider; but also, the hero's can be of a different race to show diversity, as well as different body types such as: more thick, more muscular, taller, shorter, so that it relates more to us as real humans. I also need to take my level of realism down a notch to make things easier for myself. 


As for the style, there are a few options; when talking to Alan, we questioned how the "Top Trumps" style cards, advertisements/posters would be in the 70's/80's/90's: at a time when things were not as accepting, and it would be strange to see.

Another style could be that of a Reniassance style painting; showing elegance; there is a painting done by Sam Spratt for the promotion of rapper "Logic's" song, which looks like an elegant renaissance style painting, but is in face full of modern people, with a statue of a robot in the background laying in the traditional style. This would be interesting to do, however the level of realism needed would be challenging.

I do like the idea of an 80's theme: I enjoy the style and culture of the decade, and could make something really unique and bold.

"Anyway - I can imagine a series of posters featuring heroic kickass LGBTQ characters - essentially, turning bullied scared school kids into heroes - or giving them some heroic archetypes of their own to admire."



Wednesday, 27 September 2017

Maya 2017: Rendering with Arnold

During today's Maya session, we took a look at the newest, more realistic and faster renderer, Arnold. Arnold is incorporated in both Maya 2017 and 2018; this time around we used the 2017 version.




We took a scene of treasure and played around with lighting, exposure (as if the render view is a real-life camera), changing the samples (to make the image less grainy) and experimenting with a range of lights, such as Maya directional, point, spot and quad light. In my first attempt the image came out quite dark and grainy; a mesh light was added to the cup to make it glow.





Some other attempts with different lights and changing up the colours. 





Year 3: Scrap Dahlia sketches




Some sketches of Dahlia done about a week ago; however these have been scrapped.