Thursday, 1 February 2018
Friday, 26 January 2018
Thursday, 25 January 2018
Wednesday, 24 January 2018
So far as a first pass with textures, Ihuoma is looking good. There are however some areas where the seams are noticeable, for example in the arm beads and the side of the body, so I need to go back into photoshop and amend these.
Thursday, 18 January 2018
The UV maps for all of Ihumoa's elements have been laid out
Arnold standard shaders have been added as the base colours for the whole model, apart from the face, which is an Arnold sub surface shader, that is specifically for skin.