Monday 10 April 2017

@Alan Adaptation B: Designs #2


After reading feedback, the character does look too masculine and could pass for a male, which is not really my aim. I want to maintain her femininity, but she has edgyness. The game would consist of her healing the world from disasters and gaining followers/soliders along the way for a final fight; and fighting personified emotions such as rage, anger, sadness, racism etc. The cultural history derrives from Dahlia, Queen of ther Berbers, who lead her soliders to victory. She'd have abilities such as a healing aura, and perhaps a weapon such as a sword. Her taste would be that of a tomboy, but with a sprinkle of femininity, and her personality is that she is a tough leader with a kind heart. Based on agility, she would be running around a lot, but would also require some armour and have touches of the time period and place she's from. At this stage, the thumbnails still seem a little too detailed, but so far i'm liking #1, #4, #8, #9 and #12.

Some designs done before the thumbnails, however they are too detailed.

5 comments:

  1. I like 5, 7, 10 and 11. I really like the bottom half of 5 and top half of 10 and 7 :)

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  2. Bottom half of 12 and top half of 11 or 6. Think about how she will create elegant 'arcs' in space as she moves and how 'excess / fitted' cloth would accentuate that.

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