Saturday, 17 October 2015
Invisible Cities: Interior Shot Development
Taking the first digital drawing I recently created, I refined and developed further the interior. I'm thinking inside one of the tall structures, there is wear and tear, mould, rust, cables falling - it's looking derelict but barely livable in. The scene is also in a one point perspective which is dynamic. The second and third images are me trying out different angles, but I mostly like the first drawing. The bottom two are more rough sketches mapping out the whole exterior.